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deb packages but rather than install random things and get myself into dependency purgatory I thought I'd ask here first :)įWIW I got the same error when trying to load the project into QT Creator. Build files have been written to: /home/feoh/src/personal/Fugio/build-release Perhaps a find_package() call is missing for an IMPORTED Target "fugio-qml" links to target "Qt5::QuickWidgets" but the target was Perhaps a find_package() call is missing for an IMPORTED target, or Target "fugio-qml" links to target "Qt5::Quick" but the target was notįound. Perhaps a find_package() call is missing for an IMPORTED target, or an Target "fugio-qml" links to target "Qt5::Qml" but the target was not found. Plugins/Syphon/CMakeLists.txt:98 (find_package)ĬMake Error at plugins/QML/CMakeLists.txt:25 (add_library): Plugins/Spout/CMakeLists.txt:80 (find_package) OpenGL_GL_PREFERENCE has not been set to "GLVND" or "LEGACY", so forĬompatibility with CMake 3.10 and below the legacy GL library will be used. OPENGL_glx_LIBRARY: /usr/lib/x86_64-linux-gnu/libGLX.so OPENGL_opengl_LIBRARY: /usr/lib/x86_64-linux-gnu/libOpenGL.so OPENGL_gl_LIBRARY: /usr/lib/x86_64-linux-gnu/libGL.so Use theĬmake_policy command to set the policy and suppress this warning.įindOpenGL found both a legacy GL library: Run "cmake -help-policy CMP0072" for policy details. Policy CMP0072 is not set: FindOpenGL prefers GLVND by default whenĪvailable. Oculus Rift is not supported on this platformĬMake Warning (dev) at /usr/share/cmake-3.12/Modules/FindOpenGL.cmake:270 (message): Could NOT find ARTOOLKIT (missing: ARTOOLKIT_AR_LIBRARY ARTOOLKIT_ARGSUB_LIBRARY ARTOOLKIT_ARICP_LIBRARY ARTOOLKIT_ARVIDEO_LIBRARY ARTOOLKIT_INCLUDE_DIR ARTOOLKIT_DC1394_LIBRARY ARTOOLKIT_RAW1394_LIBRARY ARTOOLKIT_DV_LIBRARY) :~/src/personal/Fugio/build-release$ cmake. You can use Visual Studio C++ Express on Windows, XCode on OSX, or standard build tools on Linux to create plugins. There is a programming API for Fugio allowing you to create custom nodes, GUI components, and other parts of the system.
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However, we have to recognise that coding just isn’t for everyone, and we don’t believe that anyone should have to learn to write code to understand or use computers if they don’t like doing it.įugio aims to allow access to high and low level technologies without having to write a single line of code, unless you want to, and then you can do that too! Open APIįugio is built in C++ using the Qt 5 Project for its excellent cross-platform support. It is amazing to see the worldwide enthusiasm and variety of quality resources to make learning to code available to everyone that has been happening over the past few years. Digital Democracyįugio is designed to democratise access to technology for anyone who wants to use it, regardless of existing technical experience. Fugio is designed to be at the cutting edge of digital preservation with its robust, highly modular design allowing for reconfiguration or replacement of nodes without needing to rebuild the whole thing from scratch. Digital PreservationĬreating digital art is challenging enough without worrying whether it will still be working in the future when you want to show it again. Using Fugio, you’ll naturally learn important programming concepts along the way without writing a single line of code. Learning to break an idea down into smaller steps that can be described in code is just as important as learning to write the code itself (and much less frustrating). Make things first, learn programming on the way It hides the code and leaves you to process the real data how you need to. What you learn here will be useful elsewhere.
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You now know how to use Fugio! Learn useful, transferable knowledgeįugio calls everything by its real-world name and doesn’t introduce needless jargon.
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Link the inputs to the outputs using your mouse. There are building blocks called nodes that have inputs and outputs.
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Download Binariesĭownload Fugio ready-built for Microsoft Windows and Apple OS X from Simple, clear design Fugio is an open visual programming system for creating digital art, learning programming, and making cool stuff with hardware such as the Oculus Rift, Kinect, Arduino, Leap Motion, and any MIDI, OSC, TUIO, or DMX enabled thing.
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